About Me

Greetings! I'm Conor Byrne, a passionate game design enthusiast driven by the art of crafting interactive narratives and unforgettable gaming adventures. My journey into the world of game design was ignited during my college years, where I embarked on a Level 8 game development course, immersing myself in the intricate mechanics of gameplay, level design, and the magic of game systems.

Since my graduation, my dedication to mastering game design has been unwavering. My creative canvas is Unreal Engine, where I breathe life into conceptual ideas through lines of code and innovative design. Collaboration is my cornerstone; I firmly believe that the most extraordinary games are born from the synergy of diverse talents coming together in harmony.

Beyond my professional journey, I'm a dedicated gamer, exploring virtual realms to glean inspiration and insights into what makes a game truly exceptional. My portfolio is a gateway to my world of game design, a testament to my projects and aspirations. Whether you're keen on collaboration or simply wish to dive into the exciting world of gaming discussions, please don't hesitate to reach out. Thank you for visiting, and let's embark on this thrilling gaming odyssey together!

Current Project

I am currently engaged in an exciting project using Unreal Engine 5 as my creative playground. This venture represents a pivotal step in my journey to master this cutting-edge game development engine while pushing the boundaries of my skills and knowledge. The project itself is an action-packed game that integrates various complex elements, showcasing my ability to design and execute innovative gameplay mechanics.

Gameplay Mechanics:

  1. Basic Combo System: The core of the game revolves around an intricate combat system, featuring a basic combo system that adds depth and fluidity to the action. Players can string together attacks and unleash devastating combinations, promoting strategic and engaging gameplay.

  2. Procedural Slicing System: Inspired by the remarkable slicing mechanics from Metal Gear Rising, my project incorporates a procedural slicing system. This system enables players to interact dynamically with the environment and enemies, offering a unique and visually stunning experience.

  3. Grappling Hook System: Adding an extra layer of mobility and excitement to the game, I have integrated a grappling hook system. This feature allows players to traverse the game world with ease, opening up new strategic possibilities and enhancing the overall gameplay flow.

Learning and Growth:

My work on this project not only demonstrates my technical prowess with Unreal Engine 5 but also underscores my commitment to continuous learning and improvement. Throughout this endeavor, I have honed my skills in game design, programming, and 3D modeling, all while gaining valuable experience in project management and problem-solving.

This Unreal Engine 5 action game project serves as a testament to my passion for game development and my dedication to mastering the tools and techniques that drive innovation in the industry. As I continue to refine and expand this project, I look forward to sharing the final product and further showcasing my abilities as a game developer.

Previous Projects

Outspin Jenny

OutspinJenny was a board game project I created during my second year of college with a dual purpose: to entertain and educate. Our primary goal was to design a board game that immersed players in the mechanical marvels of the Industrial Revolution while shedding light on the prevalent diseases of the era.

In pursuit of this objective, we intricately integrated historical elements into the game's design. Players were tasked with resource collection, mirroring the economic dynamics of the time, while also interacting with and understanding the machinery and innovations of the era. This not only made the gameplay engaging but also provided insights into the mechanical side of the Industrial Revolution. Additionally, we didn't shy away from addressing the challenges of the period, incorporating elements related to the diseases that affected communities. Spinning Jenny became a testament to the fusion of entertainment and education, illustrating the power of board games to convey historical knowledge through thoughtful design.

Battle Of The Space Station

B.O.T.S.S. (Battle Of The Space Station) was my final project at D.K.I.T. During my final year, I assumed the role of a game designer and also undertook the programming of an augmented reality (AR) multiplayer turn-based gaming system using Unity.

As a game designer, my responsibilities encompassed shaping the game's mechanics, narrative, and user experience, aiming to engage players deeply within the B.O.T.S.S. universe. The centerpiece of the project was the AR multiplayer turn-based system my team crafted in Unity. This system brought players into strategic battles with each other fostering competition in a turn-based format. B.O.T.S.S. epitomized my commitment to pushing the boundaries of game development, seamlessly merging technology and design to deliver a cutting-edge gaming experience, all while reflecting the skills and knowledge gained during my time at D.K.I.T.